30 minutes to Ludum Dare 26! Oh god how do we tumblr? Anyone?

Ludum Dare 23 Results

“Overpopulous” got 18th place on the 72h Jam!
More importantly, we were the 10th most Fun game out of the Jam!

We “complaint” that last time there were too many Ludum Dare entries to vote, but this time was crazy! 1402 games! 330 games for the Jam alone!

In case that you missed it, here’s our post-mortem:

http://www.ludumdare.com/compo/2012/05/09/overpopulous-postmortem/

Thanks for playing our game!

See you next time.

Overpopulous is out!

Overpopulous

Go play it here!
If you’re having problems with that URL, here’s a mirror.

What is Overpopulous? Oh boy! We were so busy these last 72 hours, that we didn’t find the time to post here about our participation in Ludum Dare 23.

This competition marks the 10th anniversary of Ludum Dare, which has a whopping 1401 games for you to try out!

Have fun while we take our deepest sleep ever.

Ludum Dare 22 Results

“alone I art” got 4th place on the 72h Jam! Out of 174!

During these 20 days of voting, we received so much feedback that the wait for the results wasn’t as exciting as reading what people though of our game.

And this time we did our best to rate as many games as possible. There are some great games out there, and we’re not just talking about the ones who got into Top 25 or Top 50 (Compo, Jam). We’ll make a list of our favorite ones if we can find them all.

In the meanwhile, you can go to Ludum Dare and read our Post Mortem, among other things in our journal page there.

Congratulations to the other game makers out there. And thanks for all of your support!

Submitted in the nick of time!

(UPDATED TO 1.01, SOUND PROBLEMS SOLVED AND MINOR BUG FIXES)

And you can play it here!

(but please download this zip file so you can enjoy the music)

http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=5631

There was like 3 minutes left!

We’re dead tired. And the game is filled with bugs. Minor bugs, but we’re not sure we can solve some of them due to them being problems within Flixel.

Again, for 72 hours, we feel like we did pretty well.

Post mortem incoming, hold tight!

“alone I art” is the game!

alone I art“ is a game about spending valuable time alone with art.

You’re a shady character in a museum. You love art. You love it so much that you need to steal it. But to steal the art, you need to be alone. You can’t have anyone spot you stealing or carrying the art in your trench coat, or you’ll never be allowed be alone with art ever again.

We’re making great progress. Our lead artist had to go home but he left all of the necessary art done, we’re just making some alternative tile sets to bring some variety and color coding do the game.

What? You’re still working? Boriiiiing!

Gameplay mechanics are being prototyped whle the AI and pathfinding are on their way. We’re confident this game is going to be at least as fun as the process of making it.

You can check our prototype video here: http://www.youtube.com/watch?v=QPObYaP9axc

Guess what? We’re in Ludum Dare #22!

Less than 8 hours in the first day of the Ludum Dare #22 Jam and where making great improvements over the previous competition.

Pancakes!

The theme is “Alone” and we came up with a really fun game. Here’s a sneak peak of our protagonist!

Sneak Peek

Ludum Dare Aftermath

Is it safe out?


The long awaited day has come and gone. Last monday, Ludum Dare released the list of Top 50 Compo and Jam games.

Eggscape got 10th place in the Jam! That’s 10th out of 90 Jam games!

It also got a spot in most of the Top 25 Categories, except Community and Coolness (we didn’t have time to rate every single game, honest :( ).

Previous to that, we posted our post mortem over at Ludum Dare, where we tell the tale of our 72 hour long development marathon.

In the meantime, while we’re still finishing Eggscape, you can head over to the game’s page and type in your email address if you wish to be notified when the it’s done and released.

Thanks for all of your support!

Eggscape Submitted!
Ludum Dare 72h Jam Day 2

Ludum Dare Jam rages on!

Today was quite the productive day. It’s nice to see everything taking form at the same time: collisions, menus, particles, and music. Oh man, the music, it’s going to blow your eardrums away, and not in a “oh god this sounds like screaming children” way, but in a good way! Honest.

We didn’t take pictures of people looking jaded into their screens because everyone was busy. The bright side of that is that we have a bunch of screenshots of the actual work!


Like animations for our fearless protagonist:


And an optimized collision code:


Art is practically done. And so is this post. We are dead tired. But it’s hard to stop working on this game. Only 21 hours left!

Sh**s’ so cash!